Víctor Izquierdo Alegre

Scape [2024-2025]

UNITY
PC

Contributed to the UI development of an MMO game at Ringtail Interactive.

  • Translated Figma designs into Unity using UI Toolkit.
  • Developed custom UI controls to enhance functionality.
  • Followed the MVVM architectural pattern.
Desktop UI

Sector 77: La Resistencia [2023]

UNITY
MOBILE

Application developed for Mind Trips. It is a continuation of Sector 77 with AR and additional features.

  • Fixed bugs found in Sector 77.
  • Improved minigames by making then more modular.
Desktop UI

Sector 77 [2023]

UNITY
MOBILE

During my internship at Mind Trips I developed a complementary mobile app for an escape room.

  • This app features Augmented Reality using Vuforia Engine.
  • Developed various minigames to improve the escape room's experience.
Desktop UI

Desktop UI [2024]

UNITY
PC

Desktop UI emulates the basic functionality of a desktop.

  • Management and creation of new applications by using ScriptableObjects.
  • The UI adapts to various resolutions.
  • Implemented the MVP pattern for the settings window to separate concerns.
Desktop UI

Time-Tick Cemetery [2023]

UNITY
PC
WEB

Improved version of the gamejam project: Time-Tick cemetery demo.

  • Refactored the code.
  • Support for mobile control, keyboard and controller.
  • Persistent data to keep track of the achieved score and settings.
  • Improved the visuals and UI.
Desktop UI